It's only logical to think that theatre lovers would read both boards. After Eight said: ' I wish people who had accounts on both boards would not simply copy-and-paste the same exact posts on both. Talking broadway sarasota. So why would anyone think that people want to read the same posts twice? If you're going to post on both boards, then at least vary it up a little.' The earth is small.John Guare, Landscape of the Body.
Wizardry series
Wizardry 8 Graphics Overhaul Instructions
This is my favourite topic
tfishell
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From United States
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I don't know if this is useful to anyone or not (or if it has been posted elsewhere), but I came across this website (http://www.bigorrin.org/wiz7.htm) that apparently has 'a good game editor' that you can 'use .. to alter your Wizardry 8 codes, inventory, and stats, so if you lost an important item somehow, this is an easy way to give it back to yourself. This program also lets you set all monsters in the game to 'passive' state, if you're really sick of combat.'
Direct Download: http://cyberman.agava.ru/f/cht/tr/cm-wz8tr.zip Again, don't know how relevant it is or if it even works (don't own the Wizzes), but I figured I'd share. EDIT: Sorry, is this the same as the Cosmic Forge editor that was mentioned elsewhere? I really have no idea
Post edited May 24, 2013 by tfishell
bevinator
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From United States
Nah, the Cosmic Forge isn't a savegame editor, it's a game editor. It's used for building mods or just tinkering around with stuff. You can find it here:
http://mad-god.webs.com/cosmicforge.htm Personally, I like to use the two savegame editors here, down in the 'Wizardry Editors and Data Viewers' section. The nice thing about the item editor is that you can modify the data file to allow you to add custom or mod-created items into the game. The nice thing about the character editor is that you can adjust your skills independent of whether those skills are 'open' or 'closed,' which is quite nice. Note that these are actual save game editors. The link you posted was to a trainer, which runs along with the game.
Arrhtheis
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From Russian Federation
bump
Just to keep Cosmic Forge Editor (for Wizardry 6-8) in people's sight.
Post edited July 10, 2016 by Swaigstiks
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This is my favourite topic
Wizardry seriesMods for wizardry 8(17 posts)(17 posts)
(17 posts)
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mr_daruman
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From Japan
Wizardry 8 Enhanced offers mostly conveniences and some very minor game play changes.
The single best Mod I believe is the Christian Coder Mod. Some super balanced rules change for all classes/races/attributes/items and spells. This mod is worth it just for this. The game feels like patched up upgraded vanilla game. http://www.jeffludwig.com/wizardry8mod/ I first install Wizardry 8 Enhanced were you get Wizfast(speeds up monsters), Fastanim(speeds up animations) , transparent compass (2 compases become transparent offering a larger filed view) and the different UI (original Beta UI). Then overwrite stuff with the CC mod on top. On OSX with Wine I just launch all the .EXE files (Wizfast, Compass and fast anim). Everything works great. Always make sure you wrapper points to the new WIZ8.exe file from the CC Mod (backup the old WIZ8.exe). The only things you will not get due to this overwrite are some of the different potion and weapons icons of Wizardry 8 enhanced (CC Mod actually as some of its own icons) which I dont like anyways. You will not get the latest 'fan made' patch. Which includes just a few adjustments to some numbers and portraits. And BTW, PLAY THE GAME IN 1024x768 32 bit color mode!! It is so much smoother and looks great. Check out the clouds ;) No idea why GOG packages it at lower rez. Just edit your 3DVideo.CFG file. Check my other post for OSX users. You need to remove Glide and replace with OpenGL and need to download a .DLL file.
Post edited May 20, 2018 by mr_daruman
Hemaka
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From Poland
mr_daruman: Wizardry 8 Enhanced offers mostly conveniences and some very minor game play changes. For wiz8 enhanced, did you also use Achebur's tweaks (http://www.rpgcodex.net/forums/index.php?threads/wizardry-8-enhancements-a-call-to-arms.79581/page-30#post-5305143)?
The single best Mod I believe is the Christian Coder Mod. Some super balanced rules change for all classes/races/attributes/items and spells. This mod is worth it just for this. The game feels like patched up upgraded vanilla game. http://www.jeffludwig.com/wizardry8mod/ I first install Wizardry 8 Enhanced were you get Wizfast(speeds up monsters), Fastanim(speeds up animations) , transparent compass (2 compases become transparent offering a larger filed view) and the different UI (original Beta UI). Then overwrite stuff with the CC mod on top. On OSX with Wine I just launch all the .EXE files (Wizfast, Compass and fast anim). Everything works great. Always make sure you wrapper points to the new WIZ8.exe file from the CC Mod (backup the old WIZ8.exe). The only things you will not get due to this overwrite are some of the different potion and weapons icons of Wizardry 8 enhanced (CC Mod actually as some of its own icons) which I dont like anyways. You will not get the latest 'fan made' patch. Which includes just a few adjustments to some numbers and portraits. And BTW, PLAY THE GAME IN 1024x768 32 bit color mode!! It is so much smoother and looks great. Check out the clouds ;) No idea why GOG packages it at lower rez. Just edit your 3DVideo.CFG file. Check my other post for OSX users. You need to remove Glide and replace with OpenGL and need to download a .DLL file.
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Wizardry series
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